![]() ![]() Nice integration with Blender - can directly load. Seems to be a very fast engine, both rendering and logic-wise Not the fastest engine rendering many objects can be slow, and even with optimizations, logic doesn’t always perform at its height Supports shadows, shaders, 2D screen filters out of the boxĭeploys to quite a few platforms (Windows, Mac, Linux, Web) Anyway, other than that, let’s take a look at a comparison. Perhaps it’s because they’re more professional, as they work with a professional engine. This community’s been really great, though - just from a quick look at Unity’s forum, they seem a bit more… Cold. ![]() anyways also monster created a script for me in blender that swaps the objects around and that is kinda the main thing im worried about trying to do in unity, cause i know it supports Boo witch is its version of python scripting and im wondering if monster’s script will work the same in unity since its python? anyways i know this is ment for blender game dev but if its allright ill still post stuff about my progress of the game and questions i have cause i know or well think that some of you also use unity so ya anyways ill still use blender for modeling and such but ya wish me luck ![]() Is there any way to import basically everything i have for swap thats in blender and import it into unity including the logic and coding and what not or do i have to redo all of it in unity cause i know i can import all the models and such but the logic is what im talking about. So i decided im going to embark in learning Unity even thow i like the BGE its fast to make games but its just to underpowered meaning slow with some things and the unity engine is just alot more put together however i still think in the future maybe in a while ill make a simple game or continue to use the BGE to make simple games So ya im basically just taking what ive done with swap and bringing it into unity, also on that note ![]()
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