![]() ![]() We may collect some information (like IP address, mobile device unique device identifier (hereto referred as “Device ID”), OS, etc.) automatically and use technology like cookies to provide functionality and support our operations. In our Services intended for children, we do not collect personal contact information (like full name, e-mail address, phone number, or home address) from children without the consent of a parent or legal guardian, except in limited circumstances authorized by law. If you are located in the European Economic Area and under the age of 16, you must not use the Service for any purpose unless with your parental or legal guardian’s prior consent. In general, we define “children” as users under 13, but adhere to local definitions of “children” where a different age applies. We take many special precautions to protect the privacy of children. We also collect your voice data after you authorize us to use your microphone. We also collect and store your data each time you interact with us, for example, when you use in-app support to communicate with us. We automatically collect certain data from you when you use the Services, including your IP address, physical location and device information (such as device type, network data, operating system (hereto referred as “OS”)) and information regarding your use of the Services, such as date and time stamps of actions. When you make purchases in the Services (in which case we will process the information you provide to us to facilitate the payment). When you submit your contact details to us (including your name, email address and physical address) as part of promotional activities for the Services and When you set up your profile for the Services (including information you voluntarily elect to provide in order to customise gameplay, such as gender) When you register for the Services (including your email, nominated nickname, and information we import from your third party account (Facebook, Apple Game Centre, Google Play) in order to set up your profile, including your name as it appears on your social media profile, your profile picture and your friend list) We will collect and use the following information about you: This section describes the different types of personal information we collect and how we collect it. If you have any comments, questions or complaints regarding the processing of your personal information, you can contact us at Types of Personal Information We Use Mattel163 Limited is the data controller for the purposes of the EU General Data Protection Regulation. If you change your mind in the future, you may withdraw your consent to use of certain personal information in accordance with this policy. If you do not agree with this privacy policy, you must not use the Game Services. You acknowledge that you have read and understood this privacy policy. When you contract to use the Services, you accept our rules and policies regarding your personal information and you expressly consent to us collecting, processing, using and storing your personal information, as described in this policy. It is important for you to understand how this happens and how you may control it. Your use of the web Sites, mobile Apps or PC software, and other online services, including connected products (collectively the “ Services”) distributed by Mattel163 Limited (“ Mattel163”, “ we” or “ us”) involves the collection and use of your personal information. This privacy policy informs you of your choices and our practices regarding any personal information you provide to us. How can I exercise my rights over my information? How long do we keep hold of your information? How will we use the information about you? This is the OneSignal code I have added to my Android Studio package information do we collect about you? It has no errors, yet external_user_id is still not updated. tExternalUserId(externalUserId) īut somehow, the external_user_id field is still set to empty. I'm trying to add a custom external_user_id into the same one signal DB field using below code (as per OneSignal docs): I noticed that OneSignal is creating a unique player_id and adding a column in its database when my web app is loaded for the first time by any user. ![]()
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